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i think it's time to try player caps.
#45
Zamu put it very well, but I want to support what she said: I don't think adding more arbitrary off-station roles or revamping entire departmental structures or maps is at all the answer here. Those are things that would take ages to do and would likely not accomplish anything even if someone spent the dozens or hundreds of hours it would take to make and then moderate them. The tomato thing is starting, like, TOMORROW. Pop was already higher yesterday than it is normally on a monday evening. A player cap is a feasible reasonable idea that other servers have used to fix the same problem that's being described here. It's worth a shot, IMO -- if it turns out to be as much of a disaster as some people are foretelling, then it can always be turned off again. Nothing is ever fully set in stone.
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RE: i think it's time to try player caps. - by JOELED - 05-14-2024, 10:19 AM

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