05-13-2024, 02:27 PM
As a former RP player, I supported the idea of player caps when we had the initial tomato-tide. Most people weren't very receptive to it at the time. Given that this is still apparently an issue despite all the gentle nudges to switch servers when you die, announcement of other servers restarting, etc, I think I'd agree with the OP. The alternatives provided back then have since been implemented and never really worked in my experience.
For people who prefer a low-pop environment on the "secondary" servers, I doubt you have anything to worry about. I also like lowpop! Problem was, you'd end up in situations where one server had a ton of people, and the other had 3 or so users idling and you'd join to a dead-silent Atlas. People having to shuffle over because of the cap could only help prevent that.
For people who prefer a low-pop environment on the "secondary" servers, I doubt you have anything to worry about. I also like lowpop! Problem was, you'd end up in situations where one server had a ton of people, and the other had 3 or so users idling and you'd join to a dead-silent Atlas. People having to shuffle over because of the cap could only help prevent that.