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i think it's time to try player caps.
#8
from an admin perspective there's a few big things I think about in terms of pop caps:

1. the SS13 hub is still one of our primary draws, hub position really matters

2. some people love high pop(60+) and will only play high pop

3. some maps definitely don't work at high pop and some people are very map selective

4. until you've seen the volume of ahelps we both get and the volume of rule breaks that aren't ahelped, you don't understand what a tide looks like lol. 100+ pop is horrific, the reason we had one RP server on Extended was because there were so many self antags people still found the rounds exciting but sec players could also *safely* ahelp every person who broke the rules.
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RE: i think it's time to try player caps. - by Leeanei - 05-13-2024, 02:00 PM

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