05-13-2024, 01:30 PM
i think its primarily a map/ mechanical issue. larger maps have handled different popcounts pretty well, i just think the numbers need tweaking.
140 player decarabia was sane, 100 player crash rounds can feel pretty healthy but... 70 player cog1 breaks down, 40 player atlas breaks down...
a lot of #4 players cant handle anything over #4 pop too, so trouble there too if we force the server to be larger (though ik we can just... make goon 5)
the numbers we're using, afaik, were pulled out of the dev's collective rears. perhaps some more tuning there first is necessary to see how splitting players plays out? maybe opening up ideas for a new map? later mapvotes (shuttlecall instead of start)?
140 player decarabia was sane, 100 player crash rounds can feel pretty healthy but... 70 player cog1 breaks down, 40 player atlas breaks down...
a lot of #4 players cant handle anything over #4 pop too, so trouble there too if we force the server to be larger (though ik we can just... make goon 5)
the numbers we're using, afaik, were pulled out of the dev's collective rears. perhaps some more tuning there first is necessary to see how splitting players plays out? maybe opening up ideas for a new map? later mapvotes (shuttlecall instead of start)?