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Pharmacy: Do They Really Need All That
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(05-10-2024, 12:56 AM)Glamurio Wrote: Artifacts and adventure zones are another aspect of Science doing things that benefit nobody, I'm not saying to remove those features, if anything they should be more commonly involve the crew, but by and large it just aids to make Scientists do Science by themselves instead of others. And if they're not doing that, then they might be found knee-deep in Chem research basically ignoring anybody around them and just tinkering away.

I mostly want toa dd that Artifacts and Azones DO infact benefit the station. Just more indirectly. Azone loot could benefit the station.. but mostly doesn't so this one is more on the "doesn't benefit anyone."

Artifacts on the other hand benefits the station always. If it's a good artifact like a healer artifact or a waterer artifact it benefits medbay and botany.
Heck some artifacts benefit other departments too like a teleporter artifact given to security. Or a gun artifact that fully drain stamina with 1 shot.
Surgery artifacts are "useful" for medbay again.

But that's just RNG, atleast selling artifacts gives more budget so yea... it always benefits the station regardless of the artscientist. (Well unless they never sell)

The last thing we always overshadow is... "Genetics"
Since Genetics is TECHNICALLY Science since it's the only one who uses the RESEARCH BUDGET. But it's always next to medbay and the cloner.

Also if we are reworking science insted.... Have the robotcists be part of science too and have them have access to the robobuddies. 
To this day... no real scientist uses them except the RD to have a bodyguard (and good luck getting it to work)
But robotcists mostly have nothing to do.. so why not give them that acces too to work on a robobuddy for something?
infact overhaul robotcists too.
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RE: Pharmacy: Do They Really Need All That - by Kotlol - 05-10-2024, 02:17 AM

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