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[CLOSED PR] Stops unconscious people spinning
#25
I like this a lot, I know that some people think corpses spinning around is really funny, and I think the first time you see it, it *is* pretty funny, but it just kinda becomes a way to communicate "Hey clone me" or "Hey look over here" when you're dead as hell and shouldn't really be able to communicate anything. Corpses shouldn't really be showing major signs of life and not every bug that is a little bit funny should automatically stay around Forever, in my opinion.

For knocked out people I care slightly less. I think for 'crewmember is dragging me around and I'm poisoned" this is Good because people communicate that the person dragging them is A Badguy Who You Should Be Looking At by spinning rapidly and this Sucks and doesn't really make any sense. CO2 and N2O are annoying outside of this change all on their own for their ability to keep you stunned for long periods of time, imo leaks of those gasses just shouldn't do what they do now since being knocked out is such a debilitating effect. The gameplay you're supposed to have while stung by a ling is paying attention to where the ling is going and figuring out what you might do if you happen to wake up before you get killed. You shouldn't be able to go "Hey look at me" to anyone in your field of view.
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RE: [PR] Stops unconscious people spinning - by Flaborized - 05-03-2024, 04:22 PM

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