05-03-2024, 02:44 AM
Have my opinion, on the understanding that I don't play anymore and almost certainly won't return until we're in the days of OD and its less of a chore to play on linux.
I've gotta throw my support on the compromise result of death and deathlike effects (and ketamine, etc) removing the rolling effect, but leaving it in for most other unconsciousness. Really, this pr happening simultaneously with the hearing-while-unconscious pr puts it in an extremely strange state. Is unconsciousness supposed to be a lethargic state where you can still somewhat hear and act to an extent, or should it be a deep sleep that completely removes your awareness? These things seem at odds, and if I had to choose, I'd pick the former.
Mechanically, perhaps there could be normal unconsciousness and advanced unconsciousness? say, "Knocked Out" for most effects, "Blackout" for effects that should be more debilitating? Codewise, I think this could be achieved by inheriting from the unconscious effect (ie statuseffects/stuns/paralysis or whatever it is) and applying/removing a new mob property that disables turning similar to how paralysis already disables moving.
I've gotta throw my support on the compromise result of death and deathlike effects (and ketamine, etc) removing the rolling effect, but leaving it in for most other unconsciousness. Really, this pr happening simultaneously with the hearing-while-unconscious pr puts it in an extremely strange state. Is unconsciousness supposed to be a lethargic state where you can still somewhat hear and act to an extent, or should it be a deep sleep that completely removes your awareness? These things seem at odds, and if I had to choose, I'd pick the former.
Mechanically, perhaps there could be normal unconsciousness and advanced unconsciousness? say, "Knocked Out" for most effects, "Blackout" for effects that should be more debilitating? Codewise, I think this could be achieved by inheriting from the unconscious effect (ie statuseffects/stuns/paralysis or whatever it is) and applying/removing a new mob property that disables turning similar to how paralysis already disables moving.