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[CLOSED PR] Stops unconscious people spinning
#15
Personally, I like this change. For me it isn't about the unrealism of the actual act, but rather how it interacts with the games social deduction. If a crewmember see's an antagonist is dragging an unconscious person, I would much rather prefer some social interaction to figure out the situation. Compared to a secret handshake that immediately ruins the reaction a crewmember stumbling on a person dragging one of their own.

Although, stuff like CO2 or N20 being in the air that knocks people out for long periods, or even emagged medibots. I don't feel like spinning around is a great solution to those problems and it definitely needs its own indicator to get peoples attention. Since being horizontal is not a great tell if someone is in trouble when cyborg treads that force you to stand up while unconscious exist.

Otherwise, there is plenty of comedic affect left for when stunned people are getting dragged to an airlock, or a pinned person on the floor is flopping like a fish, or whatever other ridiculous situation.
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RE: [PR] Stops unconscious people spinning - by IPingu - 05-02-2024, 10:46 AM

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