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Cogmap 1's singularity engine
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(05-01-2024, 11:00 PM)meaow589 Wrote: I not sure about that idea even most people want to remove it.i understand that singular in cogs might not suitable for the station due to space and stuff.but engineer has many thing to work on other than engine.in my opinion who just regular person who can just know only basic of engine feel like it fine to have singular in there so I can focus on other think.
Most engines you can set up and pretty much just leave if you wanna do other things. I can't comment on the nuclear engine too much as I'm not that experienced with it, but even then you can come back and checkup on it to make sure the turbine is okay if you're just doing a basic setup with the rods. If I wanna do mechlab stuff or build some little project and I have a TEG or something, I can set up the char burners and pretty much just leave it. it's more about there being options when it comes to the engine *if* you wanna mess with it. If you don't wanna mess with it, that's okay of course. But having options is nice, and cog1 is pretty much lacking in those options... hell last time I built more collectors with someone we ended up hotwiring, and it was a pretty standard setup we did.
(05-01-2024, 11:37 PM)Lord_earthfire Wrote: I feel like cog 1 singularity engine is fine.

Tbh, too many engines are designed too safe, like most TEG setups having absolutely excessive heat shielding and most singularities being very far away from important infrastructure.

Cog 1 singularity engine, like nadir's nuclear reactor or oshans hotspots, don't have that safety by distance. And i feel like this is how we should make engines going forward.

The difficulty about cog1 engine is the space, which is limited. That makes the singularity engine mistly about how to feed it properly on confined space. It's a certain kind of challenge, which of course does not suit everyone, but that's ok.

I don't necessarily have an issue with the engine being dangerous, part of me kind of misses the days of Kondaru not having the airbridges. The space issue you mentioned is definitely the biggest one, but there are other issues that arise from the lack of space. like the main area where you check power stats and such (along with the coffee maker which is arguably more important) being constantly irradiated. Most CE's will just bust out the RCD and go "fuck it" and wall off the two doors there. I wanna add that I don't mind this inherently, on Donut 3 the entrance can get hit with rads as well... if you're doing a bigulo. The standard setup for a singulo shouldn't irradiate an area that isn't the engine room so consistently.  This is just one issue that comes from the lack of space. I personally don't really like the engine switching feature at all, but I'd definitely be more on board if the space issue was solved since it causes many other headaches. All headaches that come from the standard setup.
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Messages In This Thread
Cogmap 1's singularity engine - by Tyrant - 05-01-2024, 02:00 AM
RE: Cogmap 1's singularity engine - by Fuppy - 05-01-2024, 02:14 AM
RE: Cogmap 1's singularity engine - by Kotlol - 05-01-2024, 05:25 AM
RE: Cogmap 1's singularity engine - by RubberRats - 05-01-2024, 10:39 AM
RE: Cogmap 1's singularity engine - by Kateaclysm - 05-01-2024, 11:05 AM
RE: Cogmap 1's singularity engine - by meaow589 - 05-01-2024, 11:00 PM
RE: Cogmap 1's singularity engine - by Fuppy - 05-02-2024, 03:48 AM

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