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PULL REQUEST DETAILS
[FEEDBACK] [PLAYER ACTIONS] [EXPERIMENTAL] [QoL]
About the PR
Does that thing. Lets unconcious people hear chat, see radio chat, and see maptext. May have some minor discrepancies (haven't tested with intercom maptext), because speech code sux.
Why's this needed?
Currently being put under for surgery, in a sleeper, getting knocked out by chemicals or N2O, etc etc etc all suck to experience because you're vastly removed from the round during them, and can't keep track of what's going on at all. This lessens that somewhat.
Notably this gives a bit more power to people who are being knocked out and kidnapped or whatever, but that's such a low percent of all cases of being knocked out that, imo, this is by far a net good.
This is a very simple implementation, I'd be happy to introduce more intricacies to it if people would like.
PULL REQUEST DETAILS
[FEEDBACK] [PLAYER ACTIONS] [EXPERIMENTAL] [QoL]
About the PR
Does that thing. Lets unconcious people hear chat, see radio chat, and see maptext. May have some minor discrepancies (haven't tested with intercom maptext), because speech code sux.
Why's this needed?
Currently being put under for surgery, in a sleeper, getting knocked out by chemicals or N2O, etc etc etc all suck to experience because you're vastly removed from the round during them, and can't keep track of what's going on at all. This lessens that somewhat.
Notably this gives a bit more power to people who are being knocked out and kidnapped or whatever, but that's such a low percent of all cases of being knocked out that, imo, this is by far a net good.
This is a very simple implementation, I'd be happy to introduce more intricacies to it if people would like.
Code:
changelog
(u)aloe
(*)Unconscious people can now hear speech normally.
PULL REQUEST DETAILS