Thread Rating:
  • 3 Vote(s) - 4.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Cogmap 1's singularity engine
#2
I'd definitely be for this. It's painful anytime I roll a singulo because it just means that I'm gonna start the engine and not mess with it, since a bigulo is much much more impractical. that and the layout is just really not suited for one, having to move the lockers to some awkward spot is a pain. The placement of the engineering suits/magboots on cog1 also doesn't do the setup any favors, as you have to cross the entire room to get it (talking about while the engine is on). One could say the same about donut 3, but you can get these things much easier since there's a door right next to where they're at. For cog1 it's either walk through the engine room entirely, or go through space... to get a spacesuit.

All in all, I would have zero issue seeing the singulo out of the cog1 lineup.
Reply


Messages In This Thread
Cogmap 1's singularity engine - by Tyrant - 05-01-2024, 02:00 AM
RE: Cogmap 1's singularity engine - by Fuppy - 05-01-2024, 02:14 AM
RE: Cogmap 1's singularity engine - by Kotlol - 05-01-2024, 05:25 AM
RE: Cogmap 1's singularity engine - by RubberRats - 05-01-2024, 10:39 AM
RE: Cogmap 1's singularity engine - by Kateaclysm - 05-01-2024, 11:05 AM
RE: Cogmap 1's singularity engine - by meaow589 - 05-01-2024, 11:00 PM
RE: Cogmap 1's singularity engine - by Fuppy - 05-02-2024, 03:48 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)