04-24-2024, 11:03 AM
(This post was last modified: 04-24-2024, 11:37 AM by Lord_earthfire. Edited 5 times in total.)
(04-24-2024, 10:04 AM)Decarcassor Wrote: But on the other hand, I don't like the weird unintuitive exception it create.
It would actually be the second plant with such an effect. The first one would be the wholetuna mutation and the inert gene strain. It's actually a facet of gene strains i am thinking about expanding, like seeds spawning with gene strains (e.g. maneaters or hydragea)
(04-24-2024, 10:47 AM)Solenoid Wrote: I don't really see how making the money tree seedless addresses the root problem here of the trees making too much money, but maybe I'm missing something?
Yeah, you cannot pump the stats of money tree seeds easily.. it's common practice to get an immortal money tree, harvest it's seeds and pump them with saltpeter. That tactic gets a big hit.
Keep in mind, this is meant as a slap on the wrist. i would fathom veteran botanists will have a harder time increasing potency, because they need to increase potency on money trees they grow separately from the mutated money trees, which is mostly what i am aiming for.
All in all, the nerf is just to make going for high potency or spamming all of botany less free. It's meant to be somewhat minor.