04-24-2024, 10:47 AM
Wouldn't it make more sense to just have the potency-to-cash scaling be decreased? That'd increase the time to hit the super ridiculous outputs while still allowing players who are skilled enough to hit those higher values to reap the rewards.
I don't really see how making the money tree seedless addresses the root problem here of the trees making too much money, but maybe I'm missing something? Plus, botany is usually so crowded that you can't spam the same crop in most trays anyways. Not a fan of this change, personally.
I don't really see how making the money tree seedless addresses the root problem here of the trees making too much money, but maybe I'm missing something? Plus, botany is usually so crowded that you can't spam the same crop in most trays anyways. Not a fan of this change, personally.