04-13-2024, 02:14 PM
Personally, I would be very much for some mechanism that entirely prevents critters from going into the armory. This is due to the fact I have to consistently and constantly report or kill critters for either going into the armory to bust the N2O cans using the narcs, or if the narcs is not there, moving items about the room in an attempt to set them off, make a mess just because they can to be annoying, or help people steal from it without having to enter the turret’s range. This is all usually focused on items such as grenades and breaching charges that some critters can pick up and/or drag about.