04-08-2024, 10:20 AM
(This post was last modified: 04-08-2024, 10:20 AM by Lord_earthfire. Edited 1 time in total.)
(04-07-2024, 11:23 AM)Sord213 Wrote: Yeah any time SWORD is spawned in the round is basically destroyed. Which, while it's not always a bad thing, it isn't great to have regularly. HEAVILY destroying the station like SWORD did should be something caused by player action, not a random event, imo.
Partially agree with this. I would to throw in that i believe that serious dedication to an antag goals should also be rewarded by utterly fucking up the station. Like a blob doing their objective starting to rapidly grow or the flock beacon transmitting the signal.
I feel like similar things could be implemented for other antag kits/goals. Like having 20% of the station covered with kudzu causes the kudzu to mutate to the pink, station-consuming variant or throwing an active black hole artifact bomb into the singularity causes a similar effect to throwing a nuke into the singularity. Basically, a bit more of what for example the chaplain 15 souls ability is.
The problem with the sword is an antag staying all round in the debris field and suddenly spawning a round-ending boss on the station.