04-03-2024, 04:52 PM
(04-03-2024, 02:27 PM)Sord213 Wrote:(04-02-2024, 11:34 PM)Cleaverwolf Wrote: I think Mindhacks would be a lot more interesting mechanically if they kind of worked like rev implants. Instead of Mindhacks allowing you to instantly take someone over with one click, you would have to damage your target significantly (near crit or crit) at which point the mindhack will kick into action and will heal the target out of crit (bullet fragments be damned). Alternatively, you would be able to flash/stun your target and the mindhack would also work. Just a thought.If the mindhack wasn't instant it would invalidate the usefulness of the mindhack implant entirely. You are catching them unaware.
With this implementation I don't think mindshields would be necessary.
it is worth noting that the instant nature of the mindhack makes it more than just catching someone unaware, but also really powerful in combat. it is one of the few items that can instantly disable someone, and moreover have them obey only you for 20 minutes, which on server 1 is like.. a third of the round.
there are ways to prevent people from shouting out over radio the second something gets suspicious, giving the implant less of an instant effect could still be balanced out by something like a hypo full of perf preventing them from using the radio entirely for that period of time