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Implanter Action Bar+Time
#9
(03-28-2024, 05:25 PM)Retrino Wrote:
(03-28-2024, 12:21 PM)Chasu Wrote: I think mindhack implanters should remain instant, they'd lose a lot of their versatility otherwise. I'd be fine with all the other implanters having actionbars though. Maybe we should add a special red-black syndie implanter?

honestly, i think the opposite is true. mindhacks are an incredibly powerful item at a comparatively cheap price, so i wouldn't mind an action bar on them. at the least, it'd prevent someone from getting a random jump on you without warning. since people use implanters to give people health implants, that gives a pretty good opening for it. also, IMPLANT GUN !!! it needs more use. perfect for bypassing an implanter action bar, at the risk of just missing them completely

Fair point, but what's the difference between instantly implanting someone with the implanter and shooting them point-blank, which is also instant? Implant guns are just buffed, ranged versions of the normal thing.

Also, I fully agree with Earthfire here. While, yes, mindhacks can disrupt a player's round, it's almost always a way to involve more people in the antagging
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Messages In This Thread
RE: Implanter Action Bar+Time - by Kateaclysm - 03-28-2024, 09:36 AM
RE: Implanter Action Bar+Time - by Lord_earthfire - 03-28-2024, 11:23 AM
RE: Implanter Action Bar+Time - by Chasu - 03-28-2024, 12:21 PM
RE: Implanter Action Bar+Time - by Retrino - 03-28-2024, 05:25 PM
RE: Implanter Action Bar+Time - by Chasu - 03-29-2024, 10:11 AM
RE: Implanter Action Bar+Time - by Retrino - 03-30-2024, 12:26 PM
RE: Implanter Action Bar+Time - by Dhaidburt - 03-28-2024, 09:18 PM
RE: Implanter Action Bar+Time - by Emimiyu - 03-28-2024, 01:33 PM
RE: Implanter Action Bar+Time - by Lord_earthfire - 03-28-2024, 10:49 PM
RE: Implanter Action Bar+Time - by meaow589 - 03-30-2024, 10:11 AM
RE: Implanter Action Bar+Time - by TDHooligan - 04-05-2024, 03:49 AM

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