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Pharmacy: Do They Really Need All That
#24
(03-06-2024, 01:00 AM)Flaborized Wrote: TLDR: I think it's possible to make chemistry and medical cooperation more fun and good but it's complicated and a lot of work. (I guess that may have been obvious)

Basically what I been saying.. "You need to rework maps and systems completely"
it is possible, but it requires so much work. it is essentially a rework of what we know of science and medbay.

The simplest reworks would be:
"Splitting Science into dedicated roles insted of "Scientist" , now we get "Chemist, Tele-expert, Artifact Research, Toxin Handler, Robotcist (already exists but this is for the buddies) and programmer (for dwaine and such)."
This is basically the 1st best step but as we tried that with engineering.. by splitting engineering and mechanics... they got refused later and it's better.
Also some maps have unique mechanics for science like our favorite acid station.
So splitting even chemistry from science is gonna be a hassle alone due to this.

Another easy fix recommended is a "Chemist"  who only works in pharmacy.

But right now... Chemistry bounties seems to be the 1st step.

The thing is ... interdepartment cooperation needs to benefit both uniquely, but also... science is such an odd beast of a department unlike Engineering.

Removing pharmacy would lead into science being hassled for chems when they run out or the bar.
Changing Pharmacy to a degree would help.. but science needs a reason to help em.
Splitting science so people do not fight over departments wil lead to the "Mechanics vs Engineers" problem.
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RE: Pharmacy: Do They Really Need All That - by Kotlol - 03-06-2024, 07:52 AM

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