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[MERGED PR] Makes security slots scale at lower population
#5
Big fan of this change. I’ve always been a bit iffy about the antag scaling on low pop, and the fact that the sec team can be as large as they want makes it so much worse. Goon 1 tends to have a lot of sec players, even when there aren’t many people online.


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RE: [PR] Makes security slots scale at lower population - by Snowy :D - 03-03-2024, 10:27 AM

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