03-03-2024, 08:42 AM
(This post was last modified: 03-12-2024, 01:51 PM by github_bot. Edited 1 time in total.)
PULL REQUEST DETAILS
[BALANCE] [RESPAWNING]
About the PR
Makes security officer slots scale down from 5 at 60 players to 3 at 20 players, counted as players readied at roundstart and then all living + dead players who are not in cryo afterwards.
Also makes security assistant slots scale down from 3 to 2 over the same population interval.
Why's this needed?
On lower population RP shifts it's not uncommon to have an overwhelming amount of security officers for 1 or 2 antagonists, this PR aims to reduce that a little bit while still allowing full security teams on more populated rounds.
Changelog
PULL REQUEST DETAILS
[BALANCE] [RESPAWNING]
About the PR
Makes security officer slots scale down from 5 at 60 players to 3 at 20 players, counted as players readied at roundstart and then all living + dead players who are not in cryo afterwards.
Also makes security assistant slots scale down from 3 to 2 over the same population interval.
Why's this needed?
On lower population RP shifts it's not uncommon to have an overwhelming amount of security officers for 1 or 2 antagonists, this PR aims to reduce that a little bit while still allowing full security teams on more populated rounds.
Changelog
Code:
changelog
(u)LeahTheTech
(*)Security officer and assistant job slots are now reduced at lower populations.
PULL REQUEST DETAILS