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[idea] Station score idea
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(02-24-2024, 06:28 AM)Tyrant Wrote: I like the chemistry station score idea, not so sure about the ttv one though. Seems to incentivize making maxcaps every round for antags to hang around and then steal.

Cargo score kind of already exists in the form of station profit? Could translate it into a percentage (e.g. 50% score is untouched station budget, lower than the roundstart value is less than 50%, higher than it is higher than 50%, with values over 100% and under 0% possible).

By contracts i think you mean requisitions, but they're intentionally optional. Would be hard to make it a percentage completion thing. Fulfilling every requisition seems pretty impossible, and 100% score being near unattainable will likely cause people to not bother reading the score at all.

Yeah but many time cargo ask people to help them do contract like make some plenty of acid which is complicated but not show in station score that we did it is abit sad

(02-24-2024, 07:24 AM)JOELED Wrote: I'd prefer if toxins credits was more along the lines of just a list of the highest values sold as opposed to a percentage
That look more make sense good to suggest
So we don’t need only to focus on max cap but focus on the price value too!
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Messages In This Thread
[idea] Station score idea - by meaow589 - 02-24-2024, 06:17 AM
RE: [idea] Station score idea - by Tyrant - 02-24-2024, 06:28 AM
RE: [idea] Station score idea - by meaow589 - 02-24-2024, 08:41 AM
RE: [idea] Station score idea - by JOELED - 02-24-2024, 07:24 AM
RE: [idea] Station score idea - by Dhaidburt - 02-24-2024, 08:49 PM
RE: [idea] Station score idea - by meaow589 - 02-24-2024, 09:48 PM

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