02-24-2024, 06:17 AM
The scientist and civilian has no station score (scientist only has artifact analysis) so I share some idea for station score
============================
Research department
-Plasma research
Station score depend on max cap of TTV for example
If max cap TTV is 50000 kpa if pressure Crystal I sell is 40,000 it mean plasma research will be 80%
*special note if we can make canisterbomb it will might be over 100% for fun
-Chemistry research
Station score depend on % we complete chemistry request from console
For example of got requested for example if someone order chemical 4 request and chemist only send it 2 of them the station score will be 50%
* and it should be great if it show the chemical list that chemist done it
============================
Civilian department
-Botanist
-Chef
-Bartender
There job no measurement to do like other department so it should calculate by the contract** they did
============================
**Contract and cargo
Since contract is like a quest in game so we can measure it by
The contract we finish / total contract available in all round (emergency contract include)
Also should add the contract completion by related department
For example
If cargo do contract so in the station score result should show how many contract we finish and what contract relate to the department
============================
Research department
-Plasma research
Station score depend on max cap of TTV for example
If max cap TTV is 50000 kpa if pressure Crystal I sell is 40,000 it mean plasma research will be 80%
*special note if we can make canisterbomb it will might be over 100% for fun
-Chemistry research
Station score depend on % we complete chemistry request from console
For example of got requested for example if someone order chemical 4 request and chemist only send it 2 of them the station score will be 50%
* and it should be great if it show the chemical list that chemist done it
============================
Civilian department
-Botanist
-Chef
-Bartender
There job no measurement to do like other department so it should calculate by the contract** they did
============================
**Contract and cargo
Since contract is like a quest in game so we can measure it by
The contract we finish / total contract available in all round (emergency contract include)
Also should add the contract completion by related department
For example
If cargo do contract so in the station score result should show how many contract we finish and what contract relate to the department