02-17-2024, 05:26 AM
(02-17-2024, 04:46 AM)CalliopeSoups Wrote:
- Better indication of damage dealt. Could include some damage states, and bullets that hit them shouldn't pass overhead.
- Nerf beepsky specifically. It doesn't have to be massive, I just think his faster speed can almost appear instant on higher ping.
- Remove the cargo bot crate and make bot construction something you need robotics equipment for, and not QM stuff. I think making bots should exclusively be a robotics thing, and the amount of secbots you can get by way of cargo is nutty.
- Make the no-patrol option not sit still and instead patrol within the immediate department.
- Main point of discussion in the discord, give secbots a warmup to going arrest mode. They could perhaps harass or point at antags for a little while before going full arrest on them.
1: Good idea if you can sprite em.
2: Beepsky is ment to be the worst of the bots. Nerfing his speed is fine, but then buff his stamina damage.
3: Not sure on this one, if you want something like this to be robotics only.... removing it feels like a silly idea. Robotics just needs reworking 1st.
4: I like the idea to have the beepskies guard a department for a while.
5: A warm-up is fine by me. But doing this + the beepsky nerf makes you 100% sure that people will run away. it's quite easy to shake a beepsky or trap one.
In my opinion... beepskies should also need to have a battery charge that can run out. And if they are low, they will ignore anything to go charge safely within the security department. And naturally the more the beepsky has to chase and charge their baton, the more the battery drains.
If this ain't possible then simply making them able to slip would be a fun thing too. It won't damage them, but it will throw em off course heavily.