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Improvements for secbots
#1
Secbots (the beepsky kind, not the guardbuddy kind) are, in my opinion, pretty noticibly old and a bit clunky in some ways. We were chatting about it in the discord's RP channel, so I've put my thoughts into a suggestion post to see if anyone else has ideas.

My thoughts are:
  • Better indication of damage dealt. Could include some damage states, and bullets that hit them shouldn't pass overhead.
  • Nerf beepsky specifically. It doesn't have to be massive, I just think his faster speed can almost appear instant on higher ping.
  • Remove the cargo bot crate and make bot construction something you need robotics equipment for, and not QM stuff. I think making bots should exclusively be a robotics thing, and the amount of secbots you can get by way of cargo is nutty.
  • Make the no-patrol option not sit still and instead patrol within the immediate department.
  • Main point of discussion in the discord, give secbots a warmup to going arrest mode. They could perhaps harass or point at antags for a little while before going full arrest on them.
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Messages In This Thread
Improvements for secbots - by CalliopeSoups - 02-17-2024, 04:46 AM
RE: Improvements for secbots - by Kotlol - 02-17-2024, 05:26 AM
RE: Improvements for secbots - by mralexs - 02-17-2024, 10:30 AM
RE: Improvements for secbots - by babayetu83 - 02-17-2024, 10:00 PM
RE: Improvements for secbots - by BadShot - 02-17-2024, 10:56 PM
RE: Improvements for secbots - by NOOT - 02-18-2024, 09:25 AM
RE: Improvements for secbots - by BadShot - 02-18-2024, 05:49 PM
RE: Improvements for secbots - by Piesuu - 02-23-2024, 09:02 AM
RE: Improvements for secbots - by Silent Majority - 02-23-2024, 03:29 PM
RE: Improvements for secbots - by Dhaidburt - 02-23-2024, 07:58 PM

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