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The relevance of Extended rounds on RP
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I personally don't see much use in the extended gamemode these days for normal, day-to-day rounds. I'm not an admin or anyone involved in moderation though, so maybe I'm just not able to see the useful parts of it for those who are.

Most RP rounds, to me, already feel like extended. You'll have the occasional bombing, the murder and subsequent cloning of a few members of staff, and then the execution or imprisonment of the criminal. A lot of the time, as a non-security crew member, you don't really even interact with the antags in any serious manner anymore. I don't think I've ever had an antagonist ever disrupt roleplay on 3 in recent memory, and only ever on 4 because of a lack of any security team forcing antagonists to attack non-security crew members.

Extended definitely still has a use during tides to weed out self-antags and to prevent new players from being killed in a confusing manner by some of the more out-there antagonist abilities and weapons, but otherwise it feels a bit redundant and just takes what little action there is in a round for non-security crewmembers out of it. That's just my opinion though, I'm sure others will disagree or bring up different reasons. Excited to see what others have to say on this, it seems like it'll be a good discussion.
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RE: The relevance of Extended rounds on RP - by Solenoid - 02-03-2024, 09:49 AM

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