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[CLOSED PR] Adds viscorgans to the medical fabricator
#23
I think this PR is good, but it's sort of just emblematic of a general problem with Robotics. It's a step in a better direction, sure- but I feel like a lot of the feedback here is more telling about the state of robotics than anything. The reason why roboticists have nothing to do is not that doctors are replacing the odd organ, but because robotics has very little gameplay outside of making more cyborgs. 

Robotics has a very low skill ceiling, which is great for new players! But it also limits the amount of time someone can spend as a roboticist before the job starts feeling dull. Once you learn how to assemble a cyborg in a minute or less, how to replace a heart, and how to do surgeries without the person bleeding out on your table, you've basically done everything Robotics has to offer mechanically. In comparison to every other "mechanical" job, Roboticists feel like they've gotten the short end of the stick. Of course, there's plenty of RP with the cyborgs and stuff, but Robotics is in dire need of some sort of new mechanics to give roboticists other things to do. Organ replacements being handed off to the doctors shouldn't significantly affect Robotics' gameplay as much as it is now.

I think this is a good stopgap to increase the stuff that roboticists get to do in a round, but it remains to be seen whether or not anything can be added to robotics to fix the root cause of the problem this PR's about. Overall, I'm for this change, but it's important to consider the context it's coming up in.
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RE: [PR] Adds viscorgans to the medical fabricator - by Solenoid - 01-31-2024, 12:39 PM

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