01-30-2024, 05:21 PM
(This post was last modified: 01-30-2024, 05:29 PM by glowbold. Edited 1 time in total.)
Hygiene encourages people to become vulnerable and unable to immediately react to the radio. I think it allows for a lot more variance and texture in how the game progresses, and removing it entirely would make the game noticeably less interactive. Here's a summary of the coded mechanics and effects for Hygiene as I understand them: https://hackmd.io/@pgmzeta/H1mRDRU56
There's also a social element to it that I think should be more directly considered. I'm struggling to find a word for it, but I think there is a perceptive difference between an unwashed security team is arguing amongst themselves versus a washed one. I think it would be a shame for that distinction to never possibly happen; but I do agree that hygiene as-implemented needs some major adjustments.
I think clothing should better protect your hygiene from direct reagent contact, but blood-stained/oily/vomit-stained etc. clothing should be the source of consistent hygiene drain. Make it more about ensuring you don't stay dirty rather than about staying clean.
There's also a social element to it that I think should be more directly considered. I'm struggling to find a word for it, but I think there is a perceptive difference between an unwashed security team is arguing amongst themselves versus a washed one. I think it would be a shame for that distinction to never possibly happen; but I do agree that hygiene as-implemented needs some major adjustments.
I think clothing should better protect your hygiene from direct reagent contact, but blood-stained/oily/vomit-stained etc. clothing should be the source of consistent hygiene drain. Make it more about ensuring you don't stay dirty rather than about staying clean.