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Synthorgan buff
#8
(01-29-2024, 02:01 AM)Silent Majority Wrote: the last time we had a synth organ buff ias a test thing it resulted in botanists mech scanning surgery tables and doing organ replacements in the halls with forks knives and wire cutters.

I mean, firstly surgery has significantly changed in the past (especially for non-fld9ctor trained personel). And secondly, this stuff is always an effect "new shiny toy" being added thirdly, botany working together with engineering to jump in for a department is awesone, honestly.

But to throw my hat into the ring:

I would say that synthorgan baseline-buffs would run into significant problems balance-wise. It also goes against botany's philosophy of wildcards that can do pretty much anything, but not everything at the same time.

This means for usefull synthorgans we need niche-effects (increased health, attached by simply application) or ones that need significant investment to be decent.

Think potato batteries. They can be extremly powerfull, but only if you dedicate most of your shift on them. Apply the same principle on synthorgans, and you get synthorgans into the area of interesting gimmicks without replacing robotics.
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Messages In This Thread
Synthorgan buff - by valtsu0 - 01-25-2024, 10:40 AM
RE: Synthorgan buff - by Silent Majority - 01-25-2024, 11:19 AM
RE: Synthorgan buff - by valtsu0 - 01-25-2024, 11:56 AM
RE: Synthorgan buff - by Silent Majority - 01-29-2024, 02:01 AM
RE: Synthorgan buff - by Ikea - 01-25-2024, 11:59 AM
RE: Synthorgan buff - by Kotlol - 01-26-2024, 04:04 AM
RE: Synthorgan buff - by Decarcassor - 01-25-2024, 12:49 PM
RE: Synthorgan buff - by Lord_earthfire - 01-29-2024, 02:24 AM
RE: Synthorgan buff - by 444explorer - 01-29-2024, 02:43 AM

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