01-25-2024, 12:36 PM
Hey dont let the feedbacks push you down. No one started already knowing how to play, and on the end of the day, its just a silly 2d space game we all like. Youre very new, at least on security department, and tbf powergaming is an issue, but theres far more experienced people that still do that, so dont go that hard on yourself. We all have our mistakes and fuckedups, its part of the learning curve of both playing the game and participating on the communities that form around it. Keep on the good work, learn what you can, and you surely get The Cool Beret in no time! Dont rush it, enjoy the time you have here, and most certainly dont make it a goal of sorts because thats just another job on station after all, and not reaching it will then be upsetting.
Just a quick note on the guerrilla warfare bit you wrote there, while it can be a fun gimmick, i dont see how it fits the security department narrative, as they are usually there to respond to issues that show up, and help to balance/improve the balance on crew """vs""" antags (with a bunch of " because the antagonists arent always something you have to face and combat until they are gone), and not to prepare to ambush an antagonist and strike them in a way they cant even respond (at least what i understood on the guerrilla thing). When you "lose" as security, you create a whole new scenario for both the crew and the antagonists. Dying can be fun! This is usually not a game about winning, but on writting a cool story that round, and collecting fun moments with cool people (even if things dont work everytime), and the HoS is one element that can make something really fun for both the antags and the crew, or shut everything immediately with full force, making the rest of the round go cold.
Just a quick note on the guerrilla warfare bit you wrote there, while it can be a fun gimmick, i dont see how it fits the security department narrative, as they are usually there to respond to issues that show up, and help to balance/improve the balance on crew """vs""" antags (with a bunch of " because the antagonists arent always something you have to face and combat until they are gone), and not to prepare to ambush an antagonist and strike them in a way they cant even respond (at least what i understood on the guerrilla thing). When you "lose" as security, you create a whole new scenario for both the crew and the antagonists. Dying can be fun! This is usually not a game about winning, but on writting a cool story that round, and collecting fun moments with cool people (even if things dont work everytime), and the HoS is one element that can make something really fun for both the antags and the crew, or shut everything immediately with full force, making the rest of the round go cold.