01-25-2024, 09:48 AM
TL;DR Loadouts could be cool, perhaps out of scope. Robes all look nice and give me confidence that the community will find gimmicks for them, also diversifies the chaplain into more of a spiritual guide and moves them away from the "Space Christian" motif. All the props look nice, and could create gimmicks, player intrigue, or some more atmosphere for certain gimmicks. Shove it all in a vending machine, maybe with a token system to prevent "holy book spam". Generally, good job! Adds to possible gimmicks and increases roleplay options while being unobtrusive- exactly as intended.
Coming from a non-chaplain-main, I ultimately think the toolkit of the chaplain is pretty well rounded, but I would love for something like the "loadouts" system that Screaming mentioned to become a reality. Adding new books and robes would be a good way to open up a new system that can be "easily"(in terms of PRs) added to over time, and would invite new contributions based off of that one. Maybe that's a little out of the scope of your current PR idea though, so I'll just try to comment on what we have now(based on the most recent spritesheet from the discord thread.)
The robes all look quite nice! I think all of them could create some new roleplay moments for certain players and they cement the idea of the chaplain being more of a "spiritual guide", instead of explicitly a Christian priest. A clown chaplain trying to give life advice to other clowns and convert non-clowns to the Honkmother, or a nature chaplain doing a gimmick with Botany could be really fun to see! All the different masks also really add character to the different robes(and possibly intrigue, for antag chaplains)! The little golden idol would be super fun, and I love the idea of different forms of tablets for storing scripture/divine laws. All of the provided books look nice for the different possible gimmick faiths! I do think the cluwne one would be best as an antag item(you fart on it and become a cluwne, can be slid inside other books to disguise it), but I know that's outside the scope of this PR and so it's irrelevant. Also! I love the crystal ball, though maybe an on/off state where it's swirling and lights up a bit would be cool for those dark, secluded corner fortune readings.
Mechanically, introducing these could be done via a vending machine(a la most other departments these days), and we could remove the "holy supplies" lockers from the chapels to consolidate everything. Tokens like the ones security gets could be used to redeem 1 book, I'm not so worried about people mixing/matching holy clothing sets, or having multiple out at a time since that's all flavor.
On the question of real-world religions, I think it'd be best to avoid making any changes in the current PR given the current global climate around issues primarily focused on religion. I'd personally be in favor of removing most content affiliated with serious representations of real-life religions to avoid any scandals involving them in-game, but I know that such a change may be unpopular and will instead say it'd probably just be best to look at them later on.
Overall, nice work! I'd love to see these in game, some mechanical features to certain books/items could be nice as traitor items, but I figure that could be in a different PR, and would love to share my ideas privately with you, should you need them! I'd be fine with the bulk of the items in the "main" PR being just flavor as initially proposed, and would like to say you've succeeded in my mind on adding to the roleplay options with chaplains through the contents of this project.
Coming from a non-chaplain-main, I ultimately think the toolkit of the chaplain is pretty well rounded, but I would love for something like the "loadouts" system that Screaming mentioned to become a reality. Adding new books and robes would be a good way to open up a new system that can be "easily"(in terms of PRs) added to over time, and would invite new contributions based off of that one. Maybe that's a little out of the scope of your current PR idea though, so I'll just try to comment on what we have now(based on the most recent spritesheet from the discord thread.)
The robes all look quite nice! I think all of them could create some new roleplay moments for certain players and they cement the idea of the chaplain being more of a "spiritual guide", instead of explicitly a Christian priest. A clown chaplain trying to give life advice to other clowns and convert non-clowns to the Honkmother, or a nature chaplain doing a gimmick with Botany could be really fun to see! All the different masks also really add character to the different robes(and possibly intrigue, for antag chaplains)! The little golden idol would be super fun, and I love the idea of different forms of tablets for storing scripture/divine laws. All of the provided books look nice for the different possible gimmick faiths! I do think the cluwne one would be best as an antag item(you fart on it and become a cluwne, can be slid inside other books to disguise it), but I know that's outside the scope of this PR and so it's irrelevant. Also! I love the crystal ball, though maybe an on/off state where it's swirling and lights up a bit would be cool for those dark, secluded corner fortune readings.
Mechanically, introducing these could be done via a vending machine(a la most other departments these days), and we could remove the "holy supplies" lockers from the chapels to consolidate everything. Tokens like the ones security gets could be used to redeem 1 book, I'm not so worried about people mixing/matching holy clothing sets, or having multiple out at a time since that's all flavor.
On the question of real-world religions, I think it'd be best to avoid making any changes in the current PR given the current global climate around issues primarily focused on religion. I'd personally be in favor of removing most content affiliated with serious representations of real-life religions to avoid any scandals involving them in-game, but I know that such a change may be unpopular and will instead say it'd probably just be best to look at them later on.
Overall, nice work! I'd love to see these in game, some mechanical features to certain books/items could be nice as traitor items, but I figure that could be in a different PR, and would love to share my ideas privately with you, should you need them! I'd be fine with the bulk of the items in the "main" PR being just flavor as initially proposed, and would like to say you've succeeded in my mind on adding to the roleplay options with chaplains through the contents of this project.