01-24-2024, 12:03 PM
Back here again.
As a preface, this is the second attempt at this. The original post can be seen here, and there's a large post in the player projects section of the discord.
The goal behind this post is to suggest several additions that can be made to chaplain to improve the general quality. The focus will be providing on tools that can aid with roleplaying as chaplain is primarily a roleplaying focused role, but there is space to discuss limited gameplay changes too. The original project had several new outfits, holy books (that could be opened), several props, and a vending machine to obtain these items from. It made it to the early PR stage but it was decided that it would be best to cancel the project for the time. All of these assets still exist and are readily accessible.
In total, there were about 5 outfits (1 jumpsuit, 4 robes), 3 hats, 2 masks, 14 books with opened and closed states for both inhand and objects, and 3 props. There were also an extra 3 weapons (A webley revolver, a censer, and a big ole' stick) but they lacked a place and inhand sprites.
The largest issue with the original project , I believe, was a lack of clear direction and purpose for these items. It's nice to have the extra choices from cramming them into the game can ultimately create unneeded issues. I'd like to use this thread to both see if the community is still interested, and to get a clearer design down moving forward.
The big things to consider are how these additions will be introduced into the game, how a chaplain might obtain them, what mechanical (if any) benefit they may have, and if real-world religions should be represented. If there's any huge and obvious flaw that I'm missing please point that out, too.
Thank you for reading, again.
As a preface, this is the second attempt at this. The original post can be seen here, and there's a large post in the player projects section of the discord.
The goal behind this post is to suggest several additions that can be made to chaplain to improve the general quality. The focus will be providing on tools that can aid with roleplaying as chaplain is primarily a roleplaying focused role, but there is space to discuss limited gameplay changes too. The original project had several new outfits, holy books (that could be opened), several props, and a vending machine to obtain these items from. It made it to the early PR stage but it was decided that it would be best to cancel the project for the time. All of these assets still exist and are readily accessible.
In total, there were about 5 outfits (1 jumpsuit, 4 robes), 3 hats, 2 masks, 14 books with opened and closed states for both inhand and objects, and 3 props. There were also an extra 3 weapons (A webley revolver, a censer, and a big ole' stick) but they lacked a place and inhand sprites.
The largest issue with the original project , I believe, was a lack of clear direction and purpose for these items. It's nice to have the extra choices from cramming them into the game can ultimately create unneeded issues. I'd like to use this thread to both see if the community is still interested, and to get a clearer design down moving forward.
The big things to consider are how these additions will be introduced into the game, how a chaplain might obtain them, what mechanical (if any) benefit they may have, and if real-world religions should be represented. If there's any huge and obvious flaw that I'm missing please point that out, too.
Thank you for reading, again.