01-19-2024, 09:11 AM
I never played on or even saw samedi, so I didn't realise it was similar. I'll look into samedi more.
You all raise really good points about the disconnectedness. A triangle formation may be a much smarter idea (who doesn't love a crime hole?) so I'd definitely have to look into it. After all, mining would have to cross the WHOLE map to get to medbay, which is probably really bad. I'll add a triangle version to the design doc soon.
By the way, the graph in the design doc wasn't to scale, so the walking distance wouldnt be THAT long, but it's still definitely a bomb target. Still, it being a snow map does mean that loss of an airbridge isn't as much of a cutoff as it would be under an acid sea or in space. I think opportunities for parts of the station to secede or hunker down or be stolen isn't necessarily a bad thing though, and I do like the symmetry of having 3 totally round domes. Going off a straight line design, maybe medsci could be in the centre, with the civvie department and arrivals on the right, and escape near engineering? or swapped arrivals and escape, even. Obviously a triangle formation wouldn't have to worry about that.
Thanks for the feedback though!
Oh and I don't think I specified, but the map would be sized for highpop, as an event map. It should be functional as a rotation map in a pinch though, like wrestlemap is.
You all raise really good points about the disconnectedness. A triangle formation may be a much smarter idea (who doesn't love a crime hole?) so I'd definitely have to look into it. After all, mining would have to cross the WHOLE map to get to medbay, which is probably really bad. I'll add a triangle version to the design doc soon.
By the way, the graph in the design doc wasn't to scale, so the walking distance wouldnt be THAT long, but it's still definitely a bomb target. Still, it being a snow map does mean that loss of an airbridge isn't as much of a cutoff as it would be under an acid sea or in space. I think opportunities for parts of the station to secede or hunker down or be stolen isn't necessarily a bad thing though, and I do like the symmetry of having 3 totally round domes. Going off a straight line design, maybe medsci could be in the centre, with the civvie department and arrivals on the right, and escape near engineering? or swapped arrivals and escape, even. Obviously a triangle formation wouldn't have to worry about that.
Thanks for the feedback though!
Oh and I don't think I specified, but the map would be sized for highpop, as an event map. It should be functional as a rotation map in a pinch though, like wrestlemap is.