01-18-2024, 07:15 PM
(01-18-2024, 09:14 AM)Ikea Wrote: Layout looks really similar to samedi, which probably shouldn't be replicated. In short, samedi ran into issues to where since getting to other departments was a pain, people just didnt do it, not to mention leaving each department funneled everyone through a single chokepoint which messed with antags. I think the key design of seperating departments walking distance is cool in theory, but in practice it leaves a lot of undesired behavior because now you're spending a lot more time in transit. For some more specific problems, gonna just steal one of kubius's (maps creator) discord comments.
"some of the big problems with the map:
- medbay is extremely far from 3 of 5 asteroids
- bombing medbay also bombs arrivals often
- bombing arrivals means no alternate exit
- bombing the central juncture cripples all inter-asteroid navigation
- you can't get to mining unless you already have a spacesuit
- some stuff still copypasted"
- Kubius
Fair point, if this was used as an event map you probably wouldn't want to go throwing bombs around in its current design. That'd limit what you could do since you wouldn't be able to garuntee turning someone antag wouldn't have them bolt for science to make bombs, or plasmaflood as an engineer, and call a real early shuttle.
As unrealistic as it would be to map, I think a triangle formation would be better. No need to run through the entire station to get to the engine fire as a doctor after all. It would also mean that losing any one dome wouldn't completely destroy your chances on reaching the other two. We could also put arrivals and escape in the center, meaning any extreme failures wouldn't prevent new people from joining or remove the idea of escape.
Side note, I hope that we can melt snow with flamethrowers and engineers would constantly build them to clear out massive amounts of snow blocking the air bridges. Beepsky would have a FIELD DAY!