01-18-2024, 09:14 AM
Layout looks really similar to samedi, which probably shouldn't be replicated. In short, samedi ran into issues to where since getting to other departments was a pain, people just didnt do it, not to mention leaving each department funneled everyone through a single chokepoint which messed with antags. I think the key design of seperating departments walking distance is cool in theory, but in practice it leaves a lot of undesired behavior because now you're spending a lot more time in transit. For some more specific problems, gonna just steal one of kubius's (maps creator) discord comments.
"some of the big problems with the map:
- medbay is extremely far from 3 of 5 asteroids
- bombing medbay also bombs arrivals often
- bombing arrivals means no alternate exit
- bombing the central juncture cripples all inter-asteroid navigation
- you can't get to mining unless you already have a spacesuit
- some stuff still copypasted"
- Kubius
"some of the big problems with the map:
- medbay is extremely far from 3 of 5 asteroids
- bombing medbay also bombs arrivals often
- bombing arrivals means no alternate exit
- bombing the central juncture cripples all inter-asteroid navigation
- you can't get to mining unless you already have a spacesuit
- some stuff still copypasted"
- Kubius