01-15-2024, 09:52 AM
Okay here comes a new challanger.
I find donut 2's Science outpost... good "IN PRACTICE"
Science won't damage the station and won't get harrased. There is a security checkpoint on it so they can get their own guard.
THAT SAID...I don't think it makes direct interactions. The best example of a science outpost is Donut 3.
Why is that? Since it's optional.
In my opinion the science outpost needs to be on EVERY MAP as an alternative and put the test chamber there.
Now antags can also meet in it too to get things that isn't the listening post. (Aka non traitors)
Infact my least favorite science area is....Oshan. Cause how broken appart it is. And the fact robotics core and the AI core are located there.
But if you wanna do gas science.. you gotta bring it to the science outpost.
Tele science has this awkward connection with the main hallway...
And the robobuddies have this awkward corner below tele science.
Only artifacts and chem sci are right next eachother... But the rest feels so disconnected.
Anyway.. science needs to be on station in their own corner and have an outpost for more extreme testing.
It's just more fun for a scientist to go: "Can I blow up the outpost for a test?"
I find donut 2's Science outpost... good "IN PRACTICE"
Science won't damage the station and won't get harrased. There is a security checkpoint on it so they can get their own guard.
THAT SAID...I don't think it makes direct interactions. The best example of a science outpost is Donut 3.
Why is that? Since it's optional.
In my opinion the science outpost needs to be on EVERY MAP as an alternative and put the test chamber there.
Now antags can also meet in it too to get things that isn't the listening post. (Aka non traitors)
Infact my least favorite science area is....Oshan. Cause how broken appart it is. And the fact robotics core and the AI core are located there.
But if you wanna do gas science.. you gotta bring it to the science outpost.
Tele science has this awkward connection with the main hallway...
And the robobuddies have this awkward corner below tele science.
Only artifacts and chem sci are right next eachother... But the rest feels so disconnected.
Anyway.. science needs to be on station in their own corner and have an outpost for more extreme testing.
It's just more fun for a scientist to go: "Can I blow up the outpost for a test?"