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Donut 2's Research Outpost: I Don't Like It Personally
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(01-15-2024, 03:57 AM)Lord_earthfire Wrote: I like the oupost. It really gives science a more tight knit appearance and the best science RP kinda happens there. Because there is only one way out, and if some scientists fuck up, all others got serious problems.

And the best of it: it got So. Much. Free. Space. Many other science departments are just atrociously packed (Kondaru...)

Having that said, it could need a second way to enter/escape. Like a podbay. Or a mass driver straight to belt hell. Or a slow teleporter, like an elevator.
Please note that I‘m not an experienced mapper and that all of these points are just drawn from my observations.

I agree with your point on science RP, but to me, the “tight knit appearance“ is more isolation than anything else. Chemical requests, for example, are much easier to deliver on maps where Chemistry is connected to the rest of the station, allowing for simple over-the-counter conversations and exchanges. On Donut 2, the distance makes interactions like a quick „How are my chems coming along?“ more difficult; PDA and radio messages are a lot easier to overlook when one is focusing on a project compared to someone actually going to chem and asking in person.

Scientists have serious problems if others fuck up, regardless of map. If anything, accidents are often less severe on the Outpost due to all of the extra space. In a cramped department (like Kondaru‘s research), a single spaced tile can often result in all of research being depressurized.

Also, I’d like to point out that it already has its own podbay, directly southeast of the entrance.
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RE: Donut 2's Research Outpost: I Don't Like It Personally - by Chasu - 01-15-2024, 05:06 AM

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