01-14-2024, 11:50 AM
(01-14-2024, 11:06 AM)Lord_earthfire Wrote: What i found interestingly is that hygiene, in contrast to hunger and thirst, actually gets addressed by players.
So, just looking at this, it accomplishes more than those other motives. It forces you to move across the station for a shower. And on the way you encounter all kind of shenanigans.
If players run to the showers and not stay in their departments, that's all the motive should accomplish. This is why i think hygiene is the currently best working motive. This just speaks for how easy to ignore all the other are, sadly.
I would say keep it until hunger and thirst are reworked. They need some work first.
Sure, you encounter "shenanigans," but you'll be shamed by your peers if you interact with them because you're stinky. Hunger and food are motives where restoring them, on the other hand, encourages roleplay. Hygiene actively interrupts it.
I'd also argue against your claim that thirst is ignored-- the stamina regen penalty is devastating.