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The Chef's Dispenser, & interdepartmental collaboration
#9
(01-13-2024, 10:19 AM)Lord_earthfire Wrote: If it is neither worth it for the chef or cargo, we should talk about removing or reworking it entirely.

If it is worth it for the chef, they should have something to give in return that makes it worth for cargo to pursue it. Like working on requisitions. If you promise cargo to help them with a requisition, they will hardly be against helping you.

It should be a trade. Botany should not need an advantage to make stuff from the chef. But rather they should get something else from the chef they can need. So we should think about what the chef could get that makes it worth it for botany or cargo to work with them.

I have something in mind for botany (once i kinda claw myself out of the hole of being a lazy fuck) that will create an optional dependancy on other department that could make them work with others more and create such trades.

I don't think reworking interdepartmental relations to be like trading is the right solution to this problem, people don't really like trading or paying players for things in this game outside of player-made shops. We're just talking about whether or not chefs can have access to a few more liquid ingredients at the bar, we don't need to restructure station work culture to fix this problem. I'd be interested to hear your thoughts on what you have in mind for Botany in another thread, but can we please keep the discussion lower-level than this for now?
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RE: The Chef's Dispenser, & interdepartmental collaboration - by mintyphresh - 01-13-2024, 02:04 PM

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