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The Chef's Dispenser, & interdepartmental collaboration
#7
(01-13-2024, 09:14 AM)mintyphresh Wrote: I'm not sure either of the problems you list here are solvable, and I don't think diagnosing the source of these problems addresses the main issue I bring up, which is how the amount of effort expended by the crew compares to the rewards that having the product offers. Even if Botany/cargo were willing to drop what they're doing to help ASAP, Botany has to allocate trays, Cargo has to use its own budget, earned through the requisitions they've been doing all shift. And the reward for all that is a palette-swapped liquid with a different name and flavor. It's not worth it for anyone involved.

If it is neither worth it for the chef or cargo, we should talk about removing or reworking it entirely.

If it is worth it for the chef, they should have something to give in return that makes it worth for cargo to pursue it. Like working on requisitions. If you promise cargo to help them with a requisition, they will hardly be against helping you.

It should be a trade. Botany should not need an advantage to make stuff from the chef. But rather they should get something else from the chef they can need. So we should think about what the chef could get that makes it worth it for botany or cargo to work with them.

I have something in mind for botany (once i kinda claw myself out of the hole of being a lazy fuck) that will create an optional dependancy on other department that could make them work with others more and create such trades.
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RE: The Chef's Dispenser, & interdepartmental collaboration - by Lord_earthfire - 01-13-2024, 10:19 AM

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