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The Chef's Dispenser, & interdepartmental collaboration
#6
I'm not sure either of the problems you list here are solvable, and I don't think diagnosing the source of these problems addresses the main issue I bring up, which is how the amount of effort expended by the crew compares to the rewards that having the product offers. Even if Botany/cargo were willing to drop what they're doing to help ASAP, Botany has to allocate trays, Cargo has to use its own budget, earned through the requisitions they've been doing all shift. And the reward for all that is a palette-swapped liquid with a different name and flavor. It's not worth it for anyone involved.

> Secondly, you may have forgot that the kitchen dispenser got stuff like salt (wraiths?). Access to chems has always mechanical implications, even if they are small.

Salt is one of those outlier chems that does have a pretty significant impact on wraith rounds, but I didn't mention it because I was considering chems sourced from botany... The bartender, pharmacy, and science already have the ability to program a "salt button" with the chem dispensers, having 7 chem dispensers on-station that can make salt rather than 6 is a mechanical implication too small to be a balance concern, and certainly too small to incentivize an order from Cargo unless there's an emergency, in which case Cargo's ordering it for themselves and not for the kitchen.
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RE: The Chef's Dispenser, & interdepartmental collaboration - by mintyphresh - 01-13-2024, 09:14 AM

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