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The Chef's Dispenser, & interdepartmental collaboration
#2
Not every department should be the same between maps. And the kitchen dispenser is an optional tool for the chef.

Every department being generalized is, in my opinion, a problem. So the kitchen dispenser is a good example of how it should be. Another good example is the science outpost on donut 2. Or missing monkey vendors in some science departments. We need more of this, less "add a kitchen dispenser to every kitchen".

Departments should have space and reason to expand, when needed. And to deviate between maps. It gets boring when every department is stuffed to the brim because of "QOL" and you barely got any room to move and no reason to put new stuff in it.

We should probably look at other departments and clean them up a bit as well. E.g. why does every botany department got a multitool and screwdriver lying around in very near vicinity? And why do they all start with a botanical mister?

We could talk about adding a kitchen dispenser to cargo, though. That way, when it's needed as an expansion, the chef can get their dispenser. In general, some departments need optional/unlockable upgrades not included in their department.
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RE: The Chef's Dispenser, & interdepartmental collaboration - by Lord_earthfire - 01-13-2024, 04:57 AM

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