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[MERGED PR] Cyborg movement speed rebalance
#3
I can agree too that light borgs are a bit too fast, but as mentioned above I feel 3.2 to 2.5 / 30% is very harsh.

I'd love the other options than treads to be more viable, but having to go everywhere slowly is just no fun - the main reason that I tend to play with light parts is that running anything that either has no threads or is standard moves around significantly slower than a human, and it just feels like a pain to move about in. You can't even keep up with a normal human at a running pace, let alone someone who's going as fast as they can (for which I feel you should take dash-spamming into account, not just sprint speed). A speed module is faster, but should be considered a 'sprint' if you ask me, and is both clunky to use and drains significant power.

I'd still agree treads could use a bit of a nerf on light borgs, but gauging a lot of the borgs I play roboticist for regularly, I think the solution to the 'stale' meta lies a lot more in making the standard or heavier parts feel more viable, especially without treads, than nerfing treads outright. There's loads of borgs that use legs - its just always light because anything standard and up makes you painfully slow.

I feel it should also be noted a light borg is incredibly fragile, having limbs taken off in a few hits from anything vaguely blunt you have lying around, and having nothing to buffer them like crit on humans. Speed is one of the only way a rogued/antag borgs can stay out of the hands of a crew with incredibly powerful flashes around, and being able to at least keep pace with a dash-spamming human is a big part of that.

Maybe a cap to the max speed could be an interesting thought? Also, closely related to this issue is a long-standing bug that gives borgs a permanent speed-module boost when you using a harmspec (maybe only the multitool works?), for whatever reason - I think fixing that would also help with the worst of the speedyborg cases.


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RE: [PR] Cyborg movement speed rebalance - by Spyritdragon - 01-06-2024, 02:45 AM
RE: [PR] Cyborg movement speed rebalance - by Cal - 01-29-2024, 04:02 AM

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