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[MERGED PR] Disables antag captains on classic
#43
There seems to be some people upset at how this happened.

But let's be real for one moment.
From all the other heads (besides HoS) do you think has the best tools to antag?
HoP can get AA like the cap easily, but lacks the armor and weapon.
Chief Engineer gets a fancy belt and rebuilder, but lacks AA and a good weapon.
Research Director gets all science access and can make bombs and use telesci, but lacks armor and AA.
Medical Director ... well they are probably the weakest of the antags as head.

The Captain has not only "No real permanent station" , but also them wandering around and doing stuff is never seen as supicious.
Add a gun and armor and security access... suddenly it becomes a HUGE problem to deal with.
A HoP with AA is also annoying to deal with...but if you see a HoP in security you will probably: *Raise eyebrow*
Captain in security? Nothing odd there.

That said outright disabling them I do not fully agree with. I am fine with them being possible antagonists, just not TRAITORS

So what antagonists can the captain be?
- Sleeper agent.
- Hardmode Traitor.

That's it. Nothing else. Hardmode traitor so they can't get extra tools that will make rampaging captains more frequent. And sleeper agent since there is nothing funnier then a captain mid round turning from helpful mchelperson to "Demolition expert"

As for saying: "But they just get mindhacked alot"
Yea I am fine with that....
But if they rampage a lot as a mindhacked person... then traitor ones are 10 times worst.


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RE: [PR] Disables antag captains on classic - by Kotlol - 01-02-2024, 05:11 AM

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