Thread Rating:
  • 17 Vote(s) - 3.82 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[MERGED PR] Disables antag captains on classic
#36
For the sake of fun, I don't think the antagonists should be captain, of the tools the antag captain has (egun, armor, AA, teleporter) and so on, its more the combination of them all. an antag with AA is bad. an antag with a gun is bad. an antag with the hand tele is bad. an antag with sec access is bad. an antag with all of these is very bad. the combination of these things makes dealing with an antag captain frustrating, and just not fun. not every change needs to be made in the name of balance, and not all changes need to be made in the name of fun, but this is a change that should probably be made in the name of fun.


Messages In This Thread
RE: [PR] Disables antag captains on classic - by imawxome21 - 12-31-2023, 03:29 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)