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Bad leg trait/Canes?
#1
I was recently playing on colonial marines- though the tone is different (and way more overwhelming) than here- I really quite liked the 'bad leg' trait. Your character starts with a cane in-hand, and if they walk without grippingĀ it tightly in hand (by clicking on it in hand, much like how you change the splash amount in the beakers in chemistry), they are slowed, with a message in the chat about how this is due to pain, and if they carry on doing it, this turns into being occasionally 'stopped' by the pain. This makes for some interesting challenges- I thought about if this was in goonstation and things like being a doctor or chemistry, or anything really, turns into a interesting little juggling match between hurting yourself by moving, and optimising your space. Alternatively, you just go to Robotics and get it hacked off. Your choice.

Maybe I am biased- if you've ever come across my character in game, he is fitting of this trait- but this could be an interesting middle ground between being fine, and the 'stumped' trait, with the RP implications to match. The cane also doubles as a weapon on the harm intent. Talk shit, get smacked, as they say.
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Messages In This Thread
Bad leg trait/Canes? - by Cropsey - 12-23-2023, 03:21 AM
RE: Bad leg trait/Canes? - by Dhaidburt - 12-23-2023, 06:42 PM
RE: Bad leg trait/Canes? - by Cropsey - 12-24-2023, 03:35 AM
RE: Bad leg trait/Canes? - by Cal - 12-24-2023, 03:15 PM
RE: Bad leg trait/Canes? - by JOELED - 12-24-2023, 04:44 PM
RE: Bad leg trait/Canes? - by Kotlol - 12-25-2023, 02:36 AM

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