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[CLOSED PR] Allow cloning rotten people, add additional cloner defects depending o...
#17
(12-06-2023, 12:17 PM)TDHooligan Wrote: This would make more sense alongside removing pre-scans.

But... That represents a HUGE shift in goon's design ethos around death, and associated with a gross volume of balance implications.

tbh prescans only get used for like.. 5 people a shift on classic, most of those not new players. I doubt itd seriously impact balance there. It'd impact balance loads on roleplay where half the station gets prescanned every shift, but I think half the station not coming back within 2 minutes of dying is a good thing. 

I think for your average classic round, the cloning changes are way more impactful to new players when you consider it makes the chance of a corpse stuck into a closet much more likely to be found. The only change Id make is to up the minimum skeletonize time that way its more likely for a corpse hidden in a locker to be found and successfully brought to the cloner.
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RE: [PR] Allow cloning rotten people, add additional cloner defects depending on how r... - by Ikea - 12-06-2023, 01:01 PM

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