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[CLOSED PR] Allow cloning rotten people, add additional cloner defects depending o...
#15
(12-06-2023, 12:13 PM)Kotlol Wrote:
(12-06-2023, 12:03 PM)Ikea Wrote: I think prescanning is just bad in general because it strips a lot of control out of an antags hands, it doesnt matter if you go out of the way to gib a body if they were prescanned. Not to mention, prescanning allows you to get back into the game much quicker compared to if your corpse had to be found, which also ruins a lot of the impact of dying. The minimum interval to skeletonize may need to be upped to like 7 minutes with this change, but this change seems like itd go great with a prescanning removal

Thus adding another layer to cloning by taking data out of the cloner with "Empty Data disks" and storing them safely.
Now even antagonists do NOT have to bomb the cloner to kill pre-scanned victims, but only have to take their data disks as if they kill their victim 30 mins after being scanned last... the clone will likely suffer "Puritan" problems.

This just means that on classic doctors will be too busy and prescanning will be worthless. On roleplay since doctors are terminally bored all disks will be baked up and hidden that way prescans are even more safe from antag involvement.
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RE: [PR] Allow cloning rotten people, add additional cloner defects depending on how r... - by Ikea - 12-06-2023, 12:15 PM

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