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[CLOSED PR] Allow cloning rotten people, add additional cloner defects depending o...
#14
(12-06-2023, 12:03 PM)Ikea Wrote: I think prescanning is just bad in general because it strips a lot of control out of an antags hands, it doesnt matter if you go out of the way to gib a body if they were prescanned. Not to mention, prescanning allows you to get back into the game much quicker compared to if your corpse had to be found, which also ruins a lot of the impact of dying. The minimum interval to skeletonize may need to be upped to like 7 minutes with this change, but this change seems like itd go great with a prescanning removal

Nerfing prescans shouldn't be too hard.

Have it be that the older the scanning file is, the more likely defects show up.
Now pre-scans are only good for like 5 mins and you have to get "re-scanned" to sync up.
This also means it's PREFERED to find the dead body and "re-scan" that to lower defects by a lot.

Only SECURITY gets this luxury to avoid it with "Data-disks"
Because files do not degrade on "Data-disks"

Thus adding another layer to cloning by taking data out of the cloner with "Empty Data disks" and storing them safely.
Now even antagonists do NOT have to bomb the cloner to kill pre-scanned victims, but only have to take their data disks as if they kill their victim 30 mins after being scanned last... the clone will likely suffer "Puritan" problems.

So now: "People who frequently get scanned" and "Security" are the ones who are safests from defects.
And those who scan at the start of the round and die 7 mins later... might get some nasty defects.

So now pre-scanning still has a use, but it's limited and it forces more interaction with the cloner and more possiblities of sabotage.
Also stuff like "Fresh DNA samples" would also be a fun limiter as the old stuff causes more defects.

So less "pre-cloning and pre-scanning" as it can punish you!
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RE: [PR] Allow cloning rotten people, add additional cloner defects depending on how r... - by Kotlol - 12-06-2023, 12:13 PM

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