
PULL REQUEST DETAILS
[FEEDBACK] [MEDICAL]
About the PR
- Removes the NecroScan
- Allows the scan of rotted people (not skeletonized, though).
- Gives people additional cloner defects on clone based on how rotted they were when they were scanned (1 defect per decomposition stage).
Why's this needed?
Might be fun?? Currently decomposition varies between 4 and 10 minutes per stage, and so the difference between 'can be cloned' and 'can't be cloned' can vary in timing pretty wildly. This eases that a bit by making you harder to clone (in that you need to be patched up after, most likely), but still cloneable so you can be Alive and stuff.
Concerns:
- Steps on Robotics' toes by making rotten people less of 'immediately borg' status?
- Makes things harder for antagonists since their victims can be cloned more often?
Changelog
PULL REQUEST DETAILS
[FEEDBACK] [MEDICAL]
About the PR
- Removes the NecroScan
- Allows the scan of rotted people (not skeletonized, though).
- Gives people additional cloner defects on clone based on how rotted they were when they were scanned (1 defect per decomposition stage).
Why's this needed?
Might be fun?? Currently decomposition varies between 4 and 10 minutes per stage, and so the difference between 'can be cloned' and 'can't be cloned' can vary in timing pretty wildly. This eases that a bit by making you harder to clone (in that you need to be patched up after, most likely), but still cloneable so you can be Alive and stuff.
Concerns:
- Steps on Robotics' toes by making rotten people less of 'immediately borg' status?
- Makes things harder for antagonists since their victims can be cloned more often?
Changelog
Code:
changelog
(u)aloe
(*)Rotten people can now be cloned, but they'll come out with more cloner defects the more rotten they are. Skeletonized people still can't be cloned.
PULL REQUEST DETAILS