11-24-2023, 11:56 AM
I am of two minds.
On one hand the more complex nature of it means that it is going to be more rewarding to figure out how to do chemistry and it will feel like more of a full role than just clicking buttons on a console.
I do have more misgivings than praise unfortunately.
I do not know if it is an intended part of the design feature, or just a circumstance, but this does mean that production of chems using machines other than the ones in chemistry becomes much more difficult. I go to the chem labs in med bays to try and get us some chems and we do not have any lab equipment yet, so I am much more likely to end up dosing myself with byproducts, and it is a crap-shoot at best to get chemistry to make med chems unless you are playing on an RP server. The only issue with that is that you do not usually see that many chemists on an RP server from my experience and the ones that I have met are not usually very experienced so they have a hard time making any advanced med chems, or with this update even basic med chems.
The other half of this is that Antags will have a harder time getting making chems, as it takes more time and knowledge, as well as explicit access to the chemlab to produce the good chems. Perhaps it was the intent to not have people just break into the bar and make their hellchems or meth, but I feel like that closes off avenues for potential antags to do some wacky shenanigans.
The final part I have concerns over is time, I have not gotten as much time with chems as seemingly some in this thread who have really dug into the extremities of it, but it took me a reaaallly long time to make chems, and it felt like I was not as flexible in being able to do so. In my mind at least part of being a Chemist is that you can be called on to react to some event with a chemical that you know to aid the station, which requires you to know many various chemicals that could be useful and produce them in a somewhat timely manner. If it takes you 15-20 minutes to synthesize a chemical, then you will probably have missed whatever event could have required your aid. But the time constraint might just be me sucking at producing chems which would be fair to the scenario.
On one hand the more complex nature of it means that it is going to be more rewarding to figure out how to do chemistry and it will feel like more of a full role than just clicking buttons on a console.
I do have more misgivings than praise unfortunately.
I do not know if it is an intended part of the design feature, or just a circumstance, but this does mean that production of chems using machines other than the ones in chemistry becomes much more difficult. I go to the chem labs in med bays to try and get us some chems and we do not have any lab equipment yet, so I am much more likely to end up dosing myself with byproducts, and it is a crap-shoot at best to get chemistry to make med chems unless you are playing on an RP server. The only issue with that is that you do not usually see that many chemists on an RP server from my experience and the ones that I have met are not usually very experienced so they have a hard time making any advanced med chems, or with this update even basic med chems.
The other half of this is that Antags will have a harder time getting making chems, as it takes more time and knowledge, as well as explicit access to the chemlab to produce the good chems. Perhaps it was the intent to not have people just break into the bar and make their hellchems or meth, but I feel like that closes off avenues for potential antags to do some wacky shenanigans.
The final part I have concerns over is time, I have not gotten as much time with chems as seemingly some in this thread who have really dug into the extremities of it, but it took me a reaaallly long time to make chems, and it felt like I was not as flexible in being able to do so. In my mind at least part of being a Chemist is that you can be called on to react to some event with a chemical that you know to aid the station, which requires you to know many various chemicals that could be useful and produce them in a somewhat timely manner. If it takes you 15-20 minutes to synthesize a chemical, then you will probably have missed whatever event could have required your aid. But the time constraint might just be me sucking at producing chems which would be fair to the scenario.